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Recreational Therapy (RT)  for Whole-Person Health in Austin, TX
Recreational Therapy (RT) for Whole-Person Health in Austin, TX
Recreation-Based Integrative Medical Treatment for Emotional, Physical, and Social Health
What Activities >> Video Gaming >>
Graphic with words video gaming recreational therapy

Treatment Activity 
Digital Health:
Video Gaming 
​Recreational Therapy
(including online sessions in Fortnite) 

To Start Video Gaming (Fortnite) Recreational Therapy:

1. Sign up for membership (which includes automatic enrollment in the Lifestyle Foundation Program)

2. In your first session Assessment, share with the Recreational Therapist that you enjoy video gaming (Fortnite) as a therapy activity technique.

3. After your Assessment, you will schedule private and/or group Fortnite recreational therapy sessions online or in-person at our Lake Travis Center

START MEMBERSHIP

FAQ: Video Gaming 

What is Video Gaming Therapy?
  • Video Gaming Therapy uses commercial video games for the prevention, treatment and rehabilitation of health conditions.

Educational Video, 

Adaptive Video Gaming at Helen Hayes Hospital

(from one of the USA's first physical rehabilitation facilities):
What Games are Used for Therapy?

For our online sessions within the game for adults and children 13+:

Fortnite


For children age 12 and under:

None at this time.


What about other games?

We invite you to explore other game suggestions as treatment options!

1) If there are other games that are compatible with the therapist and the client's hardware and software; and,

2) allow for private communication only between client and therapist; and, 

3) the content is not inappropriate for health care treatment (e.g., violence, criminal activity, etc.); 

let your therapist know and they will assess whether a specific game is suitable for therapeutic use in a session.

"[O]nline interactions allow individuals with mental health challenges to receive much needed social support and a sense of connectedness or belonging (28, 29), which are ideal interventions for individuals with suicidal ideation and behavior.

-  Colder Carras, M., Van Rooij, A. J., Spruijt-Metz, D., Kvedar, J., Griffiths, M. D., Carabas, Y., & Labrique, A. (2018). Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime. Frontiers in psychiatry8, 300. https://doi.org/10.3389/fpsyt.2017.00300

How We Provide Video Gaming Therapy
Inclusion Therapies integrates video gaming and virtual reality technology utilizing AMD Ryzen 5 3600 3.6 GHZ + AMD RX 580 8 GB graphics card on a 30" FHD Ultrawide 21:9 2560x1080p 200Hz refresh rate curved gaming monitor, Oculus/ Meta Quest 1 and 2 headsets.
  • Video Gaming therapy sessions part of a membership. They are online within a game (e.g., Fortnite, if the client has internet access and hardware/software) or in-person at our Lake Travis Center for Therapeutic Recreation Technology (CTRT). 
  • The client and Recreational Therapist will select an age-appropriate (based on Entertainment Software Rating Board at ERSB.org) and/ or health-supportive content Video Game relating to their healthcare outcomes. For example, someone with challenges with effective communication or emotional regulation may select the video game of professional soccer (FIFA23) to play during a session to improve their ability to express their ideas to teammates (and/or accept undesired outcomes while maintaining control of their emotions, for instance, when they lose).  
  • The therapist team may play on a team with client, or on an opposing team or observe the client play.
  • FOR PEDIATRIC CLIENTS: During each private in-person session, the client will be engaged in video game play and then will have a debriefing session (to talk about the video game reactions). Client will practice stopping game play (in acceptance of previously agreed to session time limits) while managing emotional responses in a healthy manner. 

"[T]here is emerging empirical research into the area of commercial video games as therapy (VGTx). [...O]ne might consider VGTx as a different take on games for health. Instead of making a game as a way to address a health problem, we suggest adapting or incorporating games that millions of people already play into interventions that promote health."

-Colder Carras, M., Van Rooij, A. J., Spruijt-Metz, D., Kvedar, J., Griffiths, M. D., Carabas, Y., & Labrique, A. (2018). Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime. Frontiers in psychiatry8, 300. https://doi.org/10.3389/fpsyt.2017.00300

Evidence

-  University of Michigan, Medicine Inpatient Rehabilitation Computer Therapy Lab, Regaining Lost Function with the Help of Video Games, 7/25/2017

Privacy Limits for Electronic Gaming

Please read all of our policies. If you engage in online gaming, please review the specific information related to your privacy while online. If you do not consent to the privacy limits in regards to online / electronic gaming, do not agree to any online / electronic game treatment technique activity. Our policies include, but are not limited to:

"[I]f I elect to engage in digital/electronic gaming therapy that I consent for a limited waiver of protected health information while engaged in treatments utilizing digital gaming. We will act in good faith and with due diligence to adhere to clients’ legal rights as per actions within our control. Client expressly acknowledges and agrees that engaging in digital gaming may expose client to data beyond the control of Inclusion Therapies LLC that may be being accessed by gaming providers[...]"

Activity Addiction Awareness

TREATMENT TECHNIQUE ACTIVITY 

ADDICTION AWARENESS:

There are issues related to excessive activity engagement for some individuals. 

We request that potential clients please access health care providers who treat excessive engagement (addiction)

Inclusion Therapies is not an addiction treatment specialist (substance or behavioral). 


Substance addiction: 

We do not allow use of any substances (alcohol or drugs, including vaping) during our sessions. 


Behavioral addiction: 

Our sessions and/or groups are not intended, nor appropriate, for an individual who excessively engages in a specific treatment technique activity (behavioral addiction). These activities include, but are not limited to: an addiction to gambling, eating, exercising or dieting, shopping, video gaming, internet use, musical practice, collecting, work, love, etc.. 

If treatment staff become aware of an addiction to (or excessive engagement in) a specific treatment technique, the member will be removed from sessions and groups utilizing that activity (with non-addictive activities substituted). For example, if someone is discovered to be living with a gambling addiction involving the card game of poker, they will not engage in poker games during their treatment sessions. 


When does an activity potentially become a behavioral addiction?

  • "The essential feature of behavioral addictions is the failure to resist an impulse, drive, or temptation to perform an act that is harmful to the person or to others[.]"
  • "These characteristics include tolerance (the need to use the substance or perform the troublesome behavior at higher doses, or more and more frequently, in order to achieve the same effect); withdrawal (feelings of restlessness, irritability, and discontent following abrupt discontinuation of the substance or the behavior); obsessive thinking and planning that block out anything other than obtaining or engaging in the addictive agent or behavior; and accompanying external consequences in related to finances, health, interpersonal relationships, legal affairs, etc."